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Published ·

The Mirror Relay

Goal: rescue all 100 with trust 40+. Medium difficulty · 4–6 minutes. Tap one card per decision. All changes and rescue thresholds are visible before you choose.

Power reserve60
Public trust50
Signal strength0
People rescued0

Rules: equal phases need a straight connection; different phases need a crossed connection. Correct wiring adds 40 signal, incorrect wiring adds 10. Resources stay between 0 and 100.

Rescue rules: transmitting with signal 60+ and power 20+ rescues 100 and spends 20 power. Otherwise signal 30+ and power 10+ rescues 40 and spends 10; below that, nobody. Evacuation rescues 60 with power 10+ (cost 10), or 20 on foot. Trust 40+ keeps a full rescue united.

The Mirror Relay

A valley of 100 people has lost its rescue beacon. Set two mirror relays, then choose how to combine their phases. Your earlier settings change which later connection works.

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The Mirror Relay · 0 endings foundThe Seedship Covenant · 0 endings foundThe Lantern Train · 0 endings foundThe Ocean: Search for the Missing Fleet · 0 endings foundThe city: a night without a blackout · 0 endings foundThe first island: eight days to survive · 0 endings foundThe ocean between us · 0 endings foundThe city that dreams · 0 endings foundThe first island · 0 endings found
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